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Ethan Wilde: All right, welcome everybody to,

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Ethan Wilde: our first presentation this semester for the Game Views series, here at Santa Rosa Junior College. I'm very pleased today,

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Ethan Wilde: to have,

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Ethan Wilde: Alessandro Brilla, an art director, character artist, and toy maker, originally from Italy. Alessandro has worked in Milan at Milestone on racing games, at Factor 5 in the U.S,

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Ethan Wilde: Where he worked on Lair for PlayStation before moving on to Shaba games, and eventually Toys for Bob here in California, not too far down the road from us in Santa Rosa.

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Ethan Wilde: Welcome, Alessandro.

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Alessandro Briglia: It's a pleasure to be here, absolutely.

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Ethan Wilde: You have such an interesting,

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Ethan Wilde: story, I'm so thrilled that you're here to share it with us all.

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Ethan Wilde: We had a chance to speak a little bit before today, and you shared a really wonderful,

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Ethan Wilde: background piece that I'll share in the URL here for everybody to look at later on. It's what I have on the screen right now on the webpage from the department.

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Ethan Wilde: In the story you shared, you described yourself in a really interesting way. Maybe with your background from a family of fishermen, you said that you felt like a salmon swimming upstream.

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Ethan Wilde: You wanted to be creating, even when you were in environments where it didn't really, support that, and I'm wondering how you would,

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Ethan Wilde: Talk to our students, who might feel that same

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Ethan Wilde: drive to be creative, but maybe getting doubts, or maybe not in an environment that feels very conducive. How can they stay on the course in that pursuit?

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Alessandro Briglia: is that when I define and make a joke, say that, I feel sometimes myself like a salmon, is more like, because, from the start, from when I was very young, I felt this…

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Alessandro Briglia: pulls, this push on to… to do things.

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Alessandro Briglia: To, to make creative. It can be… tell a story, can be, make a draw, or building something.

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Alessandro Briglia: And it was something almost overwhelming. I can do everything else. I work as a waiter for a long time. I was a cook. I work as a blacksmith for some time.

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Alessandro Briglia: But, always was, like, preparing myself for something else, for these kind of things.

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Alessandro Briglia: I never… at the start, I never know that it was a job. It can be transformed, this passion, the thing was… can be transformed at a job. In Italy, that is, renewed for art and creativity, didn't give a lot of possibility.

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Alessandro Briglia: So, when I tell to my family I want to become an artist, and I want to be enrolled in an art school, they say, perfect. And I find myself, study chemistry. So, I have, like, an industrial chemistry degree.

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Alessandro Briglia: But, again, also when I studied chemistry, the passion was always to take creativity. Working, preparing myself.

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Alessandro Briglia: take every possible small job that have a creativity connected, sometimes make a design for t-shirt, sometimes just, like, a banner for a sport event. But always in this direction.

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Alessandro Briglia: When I arrived to Damon University, I was lucky. I win a grant, so I say, no, no, no, I want to go to do something creative.

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Alessandro Briglia: And at the time for industrial design, because industrial design, at the time, it was the thing more close possible to special effect, because in one side, you have art. In the other side, you have technology. At the time.

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Alessandro Briglia: time ago, computer didn't exist in this way, so the technology for the special effect, it was practical. Study design, it was the things that were more close possible to this kind of field. So I studied design.

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Alessandro Briglia: when I finished the school,

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Alessandro Briglia: I was, one of my teachers start to interested to have me working with him in the studio.

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Alessandro Briglia: But again, it was creative, it was fun.

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Alessandro Briglia: it was kind of itch, you know, I don't know how to describe. And a friend of mine, when I was preparing the thesis for this, for the class, he told me, oh, you must use a computer for, for art. I just have a computer that uses, like, a…

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Alessandro Briglia: all very… Kind of, just for writing the test links.

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Alessandro Briglia: And then my friend really pushed me. Come a weekender, Download this program.

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Alessandro Briglia: Link me to the chair, really, and make me use it for today.

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Alessandro Briglia: At the end of the day, I was happy… these two days, I was capable to make sphere, cube, moving around.

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Alessandro Briglia: And, yeah, it was too late. So I started to try to make stuff that I liked.

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Alessandro Briglia: And then I see, oh, I can do things. I remember my first mobile was a very horrible, horrible

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Alessandro Briglia: pay saga from Eliana.

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Alessandro Briglia: And, I said to make this model for fun. There is no market, there is no… Job.

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Alessandro Briglia: And, I started to publish in this work in a magazine in Italy. I have a good feedback.

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Alessandro Briglia: And, through this, somebody contacted me and tell me, oh, you know that you can make a job of this. We're looking for people like you. So, I went to this company.

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Alessandro Briglia: And they asked me to do some specific job, create a very high amount of character in a very short time.

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Alessandro Briglia: before I can connect the brain, I open my mouth and say, yeah, no problem.

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Alessandro Briglia: I come back home, and I remember I was punching my face all the three tobacco, because why open my mouth? I don't know how to do this.

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Alessandro Briglia: So, I start to do… approach, like, I was a learning study chemist, so a technical approach.

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Alessandro Briglia: what they need.

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Alessandro Briglia: where I find the tool that I need, who I need to bother for help me. So, I start to buy books about the programs, I start to learn.

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Alessandro Briglia: And I was able to do it to the task. From this, it was step by step. I moved from another company, Milan, Milestone.

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Alessandro Briglia: Were they doing wrestling games?

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Alessandro Briglia: And, the, our director at the time, the milestone, was joking, because we hire you for desperation. I mean, we make the error to say to you, oh, you are not there yet, but

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Alessandro Briglia: Can you send us your progress? So, every damn month, I send them the classical VHS cassette with my progress, every damn month.

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Alessandro Briglia: At one point, their director, okay, we can hire him. At least don't send us material. And stop it. So I was hired to, to Milestone, and doing racing game.

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Alessandro Briglia: For the truth, I didn't love a lot to do a racing game. I'm more a character person, so make a car.

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Alessandro Briglia: motorcycle. It was fun, it was the… my entry point in the industry, but at the same time.

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Alessandro Briglia: And I find the milestone, a group of people that, like me, loving to do stuff.

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Alessandro Briglia: But… not really a racing game.

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Alessandro Briglia: The art director, Marco Spitoni, he was… he was a movie guy. He wanted to make a movie.

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Alessandro Briglia: And, we start to gather.

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Alessandro Briglia: four or five people. Marcos Pitone was one, Alessandro Baldaceroni was another one, Minervino, Ricardo Minervino was another one.

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Alessandro Briglia: And we start to do it during the day.

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Alessandro Briglia: we make racing games. At night, we start to make our small video.

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Alessandro Briglia: At the start were 1 minute. Then.

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Alessandro Briglia: 3 minutes, 5 minutes. The last one was 20 minutes. CodeGuardian was created by 5 sick person at the time.

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Alessandro Briglia: And, it was fun.

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Alessandro Briglia: It was… we're challenging each other constantly.

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Alessandro Briglia: I don't know, I didn't know at the time I was reading animating, so I tried. I learned something. Marcus Mittoni helped to combine everything, and he started to learn about composition, he started to make, like, music.

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Alessandro Briglia: We finish, and then we… we were just happy, because, oh, we make something that we love it.

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Alessandro Briglia: what we're doing now? So, why don't we send around? We send around the, the video.

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Alessandro Briglia: And, in meantime, I find job here in the States.

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Alessandro Briglia: And it was also thank you to the video, because I can show something very strong, very complete to show around.

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Alessandro Briglia: And, one person here, I don't speak at the time.

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Alessandro Briglia: English at all.

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Alessandro Briglia: I study French in Italy.

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Alessandro Briglia: And this guy speak Italian, a little bit, so he told me, like, you can come here to make an interview.

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Alessandro Briglia: In the worst case scenario, You stay one week here, You try.

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Alessandro Briglia: I come here, make the interview, it went well, and they move here in the States. At the time, I married my girlfriend, become my wife, and we move here.

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Alessandro Briglia: At the start, it was,

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Alessandro Briglia: Because, don't speak the language.

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Alessandro Briglia: Also, if the culture is similar, there is a lot of differences.

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Alessandro Briglia: And we're thinking, yeah, we are isolated. We don't know nobody.

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Alessandro Briglia: We discovered an incredible Italian community here in Bay Area.

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Alessandro Briglia: And, the people at the Hatter 5, all my colleagues, they're more than helpful in this.

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Alessandro Briglia: In meantime, to come back on another story.

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Alessandro Briglia: my friend Marco was contacted by phone, and they said, hi, I'm, Peter Jackson, I saw the, the video about CodeGuardian, I want to hire you. And, he sent Peter Jackson to

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Alessandro Briglia: F himself.

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Alessandro Briglia: And put down the phone, because he was believing, it was me.

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Alessandro Briglia: I'm a prankster, so, Peter Jackson called again and said, tell him, sorry, maybe there was a misunderstanding. Hi, I am a director, Peter Jackson, I want to hire you as an F himself again.

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Alessandro Briglia: So, until time, he was the secretary, Peter Jackson, they called him, explained the situation.

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Alessandro Briglia: And, to make the story short, my friend Marco and the rest of the crew, they move in New Zealand.

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Alessandro Briglia: So, these first say that our passion at this time, we created something that… it wasn't for looking for a job, it wasn't for, have a price on the hand. It was just for a fun, from ourself, because it was so fun working together in something that we loved.

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Alessandro Briglia: It was the thing that propelled us to the next step for our career.

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Alessandro Briglia: I'm over here, Locker 5, I work on Layer. Layer was fantastic.

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Alessandro Briglia: At one point, I found myself to be challenged to make all this dragons.

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Alessandro Briglia: And, one other important things is when you're working a very big, three-play game.

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Alessandro Briglia: Is… you are not alone.

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Alessandro Briglia: At one point, you discover that it's not important that you are good to make a dragon, to sculpt dragon.

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Alessandro Briglia: The important thing is the production.

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Alessandro Briglia: you have, like, a concept artist that works with you to create, like, the best dragon possible, looking best Dragon possible. But then, you work with Riga, an animator.

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Alessandro Briglia: And I start to make my dragon. They look good, but the lead animator will say to me, Holly, this is good, but…

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Alessandro Briglia: We have a problem.

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Alessandro Briglia: he tried to explain to me, and I feel like I'm… yeah, but, okay, stop making Dragon for one week.

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Alessandro Briglia: For this rig, you just rig the dragon.

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Alessandro Briglia: What is me? After a week, I was so miserable.

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Alessandro Briglia: I understand what is my problem. I did understand what the rigor at the animator needed. So, working with the full team is me that you're not an island, you're not just focus

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Alessandro Briglia: on your field, you start to need to be open, to understand you don't need to read or animate, but you need to know the problem, you need to work with them.

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Alessandro Briglia: So when you make your work part of your brain.

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Alessandro Briglia: is already thinking, this don't work. I need to change. I need to talk and see how you can help fix it.

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Alessandro Briglia: He teach me a lot. It teaches working with a team, working with a different field.

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Alessandro Briglia: As a concept artist.

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Alessandro Briglia: I start to using this. So, at one point, I don't make just the concept in a way that is cool or interesting.

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Alessandro Briglia: But also keep in mind that what's happened next, what the modeler, what the reader, what the animator can find is. To try to, stop redundancy. Going back, going back.

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Alessandro Briglia: It was a very good school for me, a tough school.

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Alessandro Briglia: Fatter 5, I moved to Shab again.

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Alessandro Briglia: Shabba Game, it was an activation, company.

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Alessandro Briglia: And the Shabba game was terrifying.

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Alessandro Briglia: It was terrifying. Why? Because the people inside, inside the, the Shabba, company, working together for 14 years, together. So they are, they, in German, the word is, the word is gestalt.

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Alessandro Briglia: When the final element is more than the single part.

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Alessandro Briglia: They work in so well together. They look like working Using telepathy.

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Alessandro Briglia: the meeting, they were terrifying. I was completely…

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Alessandro Briglia: shocked. It was the art director, Scott Weber, who there, like, oh, you? Yes, and you? Yeah. What about… okay, perfect. Alessandro? And I was like.

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Alessandro Briglia: Completely clueless, because they're working so well like a perfect machine.

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Alessandro Briglia: You show me what is possible, what is… a team can do if they're working together.

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Alessandro Briglia: And the key word was trust. They, because working so many times, so many years together, there is a high level of trust between them.

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Alessandro Briglia: So, sometimes artists, we artists, we are…

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Alessandro Briglia: Problematic. Because art is connected to ego, to think that we make, and sometimes there are friction.

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Alessandro Briglia: In Shabba, they show what a team.

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Alessandro Briglia: with very low level of friction can achieve. And it was, like, incredible.

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Alessandro Briglia: Sadly, Activision decided to close the Shabba.

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Alessandro Briglia: And, I find myself, almost without my knowledge, moved to another company in Novato, a Twice for Bob.

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Alessandro Briglia: I'm, at the time, a very hyper-realistic, focused guy.

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Alessandro Briglia: Move on Novato.

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Alessandro Briglia: It was this thing, like, these critters, like.

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Alessandro Briglia: weird little things, and colorful, and my… okay, stop. I stay here one year, prepare my portfolio, and then move on.

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Alessandro Briglia: 10 years later.

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Alessandro Briglia: I started working there as an environmental artist. I didn't care, because just one year.

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Alessandro Briglia: Then I, the art director at the time, Yi Wei, see that in my spare time doing character, like, oh, you're doing character, can you try to do something?

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Alessandro Briglia: And they start to do character. They start to have a team for character artists.

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Alessandro Briglia: And, opens something magical.

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Alessandro Briglia: I decided they make the, prototype in China. They just sent image, and the China team…

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Alessandro Briglia: make all the prototype for the final toys. Skylander, the prototype that they were working at the time. Also, the idea was have the toys put in a base.

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Alessandro Briglia: And the toys appear in the game.

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Alessandro Briglia: So, make the toys alive.

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Alessandro Briglia: we started talking about how to make this process better, because it was a lot of going back and going back. Also, the language barrier was very strong.

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Alessandro Briglia: And we try, like, why don't 3D print here? It was at the start of 3D printing. So, we buy an industrial machine, 3D printing, industrial machine.

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Alessandro Briglia: And, we start to do it.

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Alessandro Briglia: And it was magical. We started to make… see, for the first time.

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Alessandro Briglia: What you're sculpting in the computer, you have in your hand.

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Alessandro Briglia: We're joking that, about the cry moment is the first time every artist see their own art become real. It was a very emotional moment.

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Alessandro Briglia: So, we start to make prototyping, we buy more machines, different machine.

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Alessandro Briglia: And, we make it the choice for ourselves.

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Alessandro Briglia: After 10 years, the Skylander franchise was decided to close.

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Alessandro Briglia: I work to Crash Bandicoot, to Spyro.

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Alessandro Briglia: But one thing that always, propelled me is,

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Alessandro Briglia: when they start to know exactly what I'm doing, I'm too comfortable. I feel the itch to find something new, something different, challenging me. I'm a sucker for challenge.

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Alessandro Briglia: my friend, our director, Iwei, know it, and use it against me, like a, oh, you know, I make this character, but I don't know, I don't think it's possible to do it.

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Alessandro Briglia: done. I spend a night to find a way to define, to create a new pipeline, a new methodology for creating the character that you're looking for.

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Alessandro Briglia: This all three was something that they started to propel me in also managing the team, because at one point, I had the knowledge to start to direct other people, to help other people, and I asked to try to become a lead.

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Alessandro Briglia: And I think it's very easy. I know everybody from my life. We have friends.

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Alessandro Briglia: what kind of problem it can be to be a lead for them? It will be easy.

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Alessandro Briglia: And I suck, horribly, because make, model, and manage your people is a completely different kind of set skill.

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Alessandro Briglia: It's not like the best modeler, he become a lead. No. Lead become the person that is capable to leading the people, to help them to achieve their own goal. The lead goal is the success of the team, not the success of himself.

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Alessandro Briglia: So, again, based on my training in chemistry or design, so more…

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Alessandro Briglia: I don't want to say scientific approach, but technical approach.

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Alessandro Briglia: I went into a chart and say, I suck.

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Alessandro Briglia: enroll me in every possible class you have for leadership. And I spend…

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Alessandro Briglia: Probably 4 or 5 months to enroll in all possible class, try, reading… And, I become better.

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Alessandro Briglia: And better. So, at one point, I was able to help my team. This is… was my goal.

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Alessandro Briglia: After 10 years, I find myself the itch, and a friend of mine let me try PR.

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Alessandro Briglia: And I started thinking, oh, this is amazing. I love doing VR. And the potential is insane.

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Alessandro Briglia: we, make some tests, we convert to part of the Spyro game in VR, And a fundamental me.

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Alessandro Briglia: You know, there is a company in Alameda that, is using VR for, health people, for medical purpose.

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Alessandro Briglia: Boom.

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Alessandro Briglia: I want to do it. So…

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Alessandro Briglia: leave, twice for Baba, it was very traumatic, but I was looking to apply what I learned from video games.

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Alessandro Briglia: To help people with disabilities.

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Alessandro Briglia: It was fantastic. It was, incredible, but… For the company.

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Alessandro Briglia: the company at one point decided to make a step back and come back to produce what they already making. There wasn't… there wasn't a big interest to bring ahead this idea.

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Alessandro Briglia: From this, I arrive to… back to video games, to Stilvo Studio, as a director, and started working on Five Night Afraid the franchise.

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Alessandro Briglia: It was a very interesting experience, because after COVID, now, we… the full company was in remote.

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Alessandro Briglia: These changes everything.

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Alessandro Briglia: Because, working on, on remote, and not directly with people that I was, usually, doing, it was…

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Alessandro Briglia: challenge.

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Alessandro Briglia: But again, it's a challenge. So, Masaka, for this, go.

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Alessandro Briglia: The team was very young.

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Alessandro Briglia: There were a team of very young artists that had fixed experience in the field, in a company, just mostly of them, they were… come out from school.

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Alessandro Briglia: So, it was the first approach to a production, and this, it was, like, One moment of friction.

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Alessandro Briglia: Because, obviously, when you are in a school, all these periods.

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Alessandro Briglia: Go around you, around a student, to make you better, to make you learn.

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Alessandro Briglia: In the moment you move on production, the focus moves from you to the product.

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Alessandro Briglia: And it's a very strong shit.

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Alessandro Briglia: A lot of students start to… a lot of persons that was there, they start to struggling.

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Alessandro Briglia: Because, timing.

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Alessandro Briglia: You have, like, for example, if you are a character artist, we need this character done next week.

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Alessandro Briglia: Not because the timing, it's because a modeler needed this.

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Alessandro Briglia: rigor need the model after. Animator, if we don't have the concept done, the wall production, the wall pipeline, stop.

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Alessandro Briglia: Sometimes, the pressure is done.

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Alessandro Briglia: That, oh, okay, I'm ready, but I'm not too ready. There was a shift.

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Alessandro Briglia: Responsibility, pressure. It was very high, because the wall pipeline depends sometimes for… by one or two people.

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Alessandro Briglia: During this step-by-step.

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Alessandro Briglia: And my job was helping them.

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Alessandro Briglia: To adjust to this, shifting their own perspective.

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Alessandro Briglia: you don't have any more time to do it. You don't have your timing.

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Alessandro Briglia: As a new school, sometimes they give you, like, more, freedom.

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Alessandro Briglia: It's more like product driving.

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Alessandro Briglia: And, he's… I think it was one of the big problems.

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Alessandro Briglia: The thing was, like, my primary job, it was helping them, as our director, helping to grow all this team, this young team, to the next level.

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Alessandro Briglia: So, helping them to work.

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Alessandro Briglia: understand this. Try a different way.

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Alessandro Briglia: to, produce a different way to communicate with everybody else, with all the team. Because now, as I described before my experience, you are not anymore alone. Like, in a school, you're working, but sometimes you're

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Alessandro Briglia: one main Army Corp. Everything… you do everything. In this moment, you need to interface with so many people. In this case, so many people.

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Alessandro Briglia: through Zoom, you have a meeting with sometimes 20, 40 people different, and it was… kind of chaotic.

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Alessandro Briglia: all the information that you have tool, like Slack or the other tool for communicate.

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Alessandro Briglia: But again, it's a completely different way to work.

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Alessandro Briglia: We go through, and then we start to grow together.

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Alessandro Briglia: Me, as an art director, understanding the production, understanding the product.

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Alessandro Briglia: Five Night and Freddy have, like, a very complex, convolute lore to learn. And today, if you ask me things.

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Alessandro Briglia: I probably tell you, mistakes and wrong things. It's very complex.

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Alessandro Briglia: And for the team, start to understand how to move to a repetitive style and product to something more, to something different.

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Alessandro Briglia: It was, like, fantastic. See how they grow it.

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Alessandro Briglia: And how they discovered that their potential

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Alessandro Briglia: it was just the start. It was the… sometimes when you are in a school, you're thinking, I am at the peak of my game.

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Alessandro Briglia: I know how to do things. You are just in your infancy. It's the start.

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Alessandro Briglia: is infancy of your career, and then you discover that there's another level, and another level. And when you discover, it's fantastic, because, oh, I can do this? Oh my god, I can do this.

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Alessandro Briglia: Oh my god, and go and go and go, and become exciting, crazy, And sometimes stressful.

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Alessandro Briglia: But it's worth it.

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Alessandro Briglia: And this is more than… In the short, my career.

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Alessandro Briglia: is, I'm joking that, I feel sometimes like, Torres Gaunt.

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Alessandro Briglia: I mean, I have the luck to work with amazing people.

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Alessandro Briglia: people that are smarter than me. For example, the person, my friend, my dear friend that forced me to do, the 3D,

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Alessandro Briglia: He's the guy that invented the normal map.

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Alessandro Briglia: Paolo Cinone.

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Alessandro Briglia: We are childhood friend, and it was him to force me to do 3D. Who better than him

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Alessandro Briglia: And, I ain't hidden.

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Alessandro Briglia: I meet so many great artists, and professionals.

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Alessandro Briglia: And every time I have this luck, my thinking is always, Shut up.

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Alessandro Briglia: Listen.

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Alessandro Briglia: More than everything, because these people know more thing than me.

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Alessandro Briglia: And I want to… to grow. I want to learn from them.

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Alessandro Briglia: Sometimes it was easy, sometimes it was, like, very, very hard. When I was in the university to do design, I have the insane luck to have, like, as a teacher for simulogy.

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Alessandro Briglia: Humberto Eco.

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Alessandro Briglia: the Creator.

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Alessandro Briglia: Of the semiology.

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Alessandro Briglia: He lost a bet when play card, when I play poker, with one of my teachers.

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Alessandro Briglia: And the bet was like, if he loses, he can go to teach semiology in the school for 2 years.

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Alessandro Briglia: Los.

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Alessandro Briglia: You lost?

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Alessandro Briglia: And we have him for 2 years. He was like a… incredibly angry.

248
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Alessandro Briglia: Rude guy.

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Alessandro Briglia: It was… working with him, it was like a… Wow.

250
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Alessandro Briglia: But it was, like, insane. I learned in 2 years about language.

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Alessandro Briglia: And it's still using also today.

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Alessandro Briglia: have, like, a kind of imprinting. So, in some way, I think myself, again, like a Forrest Gump. This is just a couple of the examples.

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Alessandro Briglia: To have the possibility to work with great people.

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Alessandro Briglia: Learner. Again, sometimes it was tough, learner.

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Alessandro Briglia: But it's worth it that every single thinks.

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Alessandro Briglia: You're very…

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Ethan Wilde: generous in your,

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Ethan Wilde: In your observations about how important it's been to make all the connections with people that you've made,

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Ethan Wilde: Amazing to know that you had a chance to work with Umberto Eco. Everybody, if you don't know who Umberto Eco is, please look him up later on. I'll share some links later on. But I didn't mean to interrupt you, Alessandro. I just wanted to take a moment to

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Ethan Wilde: To capture some of what you were sharing, and,

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Ethan Wilde: and see if you have any advice for the students. You talk about yourself as, like, Forrest Gump. As I said, you're very generous in,

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Ethan Wilde: In observing how much

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Ethan Wilde: You got from the relationships that you had with the people that you work with that pushed you, that gave you knowledge, that inspired you.

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Ethan Wilde: And brought you to a leadership role where you then, yourself, were bringing a young team of character artists and collaborators, into, a more…

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Ethan Wilde: mature, professional career. Do you have advice for the students of today? There's so much that is changing around the tools.

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Ethan Wilde: As you mentioned, you've had a chance to work in VR,

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Ethan Wilde: And you've had this opportunity, as you've shared a little bit, to work with people that are new

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Ethan Wilde: Coming out of school, what recommendations might you have for students today?

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Alessandro Briglia: Today, the big challenge is AI.

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Alessandro Briglia: So there is a lot to talk about AI, what it is, what it can do.

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Alessandro Briglia: It's good, it's bad.

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Alessandro Briglia: We all lost our job because of the AI… what's happened now? What is the next? I start to work with AI, I start to… because I want to understand that there is a lot of confusion.

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Alessandro Briglia: And, I have a lot of friends that are the opposite side of this battle. They're friends that… if I name… if I say AI, they leave the room.

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Alessandro Briglia: And have, like, instead, a friend that, a couple of years ago, they decided AI is my life. I can want to… I want to learn and want to use. So I have, like, the possibility to see two opposite things.

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Alessandro Briglia: Is very problematic, especially for creators.

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Alessandro Briglia: AI is a tool. As a tool is good and better. Like, for example, years ago, when they come out, for rigging the animation, oh my god, I have all in my head the, when you have, like, the costume with all the sensor on.

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Alessandro Briglia: And, Russian capture.

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Alessandro Briglia: All the animators say, okay, we lost our job because now I want motion capture, do everything.

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Alessandro Briglia: They learn how to use, they become a normal tool, nobody blink anymore.

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Alessandro Briglia: AI is incredible.

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Alessandro Briglia: And you see a lot of AI slob around.

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Alessandro Briglia: People say, oh, I want to make my cat like a character in Brinjito. Puts a button, done. Beautifully.

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Alessandro Briglia: Yes, if you make a slob, if you make derivative art.

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Alessandro Briglia: is perfect. If you… I saw, for example, a video, Spider-Man versus Darth Vader. Wow, this is amazing, but it's derivative.

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Alessandro Briglia: Derivative, because you use Star Wars, Dark Father, and Marvel, Spider-Man. Don't create nothing new.

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Alessandro Briglia: He just combined the two things together. It's fun for 5 minutes.

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Alessandro Briglia: Then it becomes boring for… a lot too boring, because… Again, it's derivative.

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Alessandro Briglia: Nothing new, just the wow effect at the start.

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Alessandro Briglia: So, AI is very good to create a derivative and slob, but when you're an artist, I have, like, a friend that is using very well AI, when you start to define, I want to use AI to do art, using my experience to do it.

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Alessandro Briglia: it among amazing things, unique amazing things. I was shocked to see what this… it can do it.

291
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Alessandro Briglia: So, what is the problem? The problem is the AI is a derivative and pushes you, as an artist, to do what is good to do.

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Alessandro Briglia: For example, if you say, I want to make a robotic armor Like a mech.

293
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Alessandro Briglia: Yeah.

294
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Alessandro Briglia: Do it. I make a man. I don't want a man. I want a robotic arm, or blah blah blah.

295
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Alessandro Briglia: a maker of men. Why? Because he's a kind of child.

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Alessandro Briglia: Everybody know Iron Man, he has an amazing experience to do understanding Ironman, so he push you.

297
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Alessandro Briglia: to have Iron Man. A push to do what is good to do.

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Alessandro Briglia: So, if you want to do something for yourself, exactly what you want, sometimes you need to write to

299
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Alessandro Briglia: 3-page or prompt.

300
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Alessandro Briglia: It takes hours. It takes understand photography, it takes to understand composition, it takes to understand character creation.

301
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Alessandro Briglia: So, if you have experience, the knowledge.

302
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Alessandro Briglia: about these things, you go to talk with AI and express what you want, and you force the AI to do exactly what you want.

303
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Alessandro Briglia: And he's good.

304
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Alessandro Briglia: But it's a long, tedious process.

305
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Alessandro Briglia: A, you need to have an understanding of these things. If you don't have, you'll just go there, like, make a dragon.

306
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Alessandro Briglia: Fuck! And you have the perfect dragon, but it's the perfect boring dragon.

307
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Alessandro Briglia: Instead, I want a dragon. I want his anatomy like this, like this, like this. I want the light, 3-point light studio, the camera. I want the camera with this focus. I want the dragon to have, like, the membrane. I want this membrane to have, like, surface scattering. If you don't know all of these things.

308
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Alessandro Briglia: They come from the experience, or the study.

309
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Alessandro Briglia: You're asking for nothing. You're asking for a blob, for a very simple, boring things.

310
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Alessandro Briglia: So, the next challenge for a young artist is…

311
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Alessandro Briglia: Try don't be lo… bring by the eye to the simple things.

312
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Alessandro Briglia: It's very easy. He's simply, he's fast. Don't… don't bother, he's good. Look, he's shiny.

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Alessandro Briglia: Instead, and it's very…

314
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Alessandro Briglia: hard to resist, especially when you are at the start. Instead, it's… the next battle is not about tool.

315
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Alessandro Briglia: The next battle is about your creativity, your capacity to stay focused on what you want, know what you want, how you want, when.

316
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Alessandro Briglia: And then, if you are not happy about what you see, it's not exactly what you want, you can say, no, I say you this and this and this.

317
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Alessandro Briglia: This comes from experience. This comes from knowledge. The next button for the young artist is not a tool.

318
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Alessandro Briglia: The two change is more creativity.

319
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Alessandro Briglia: Be focused on what you're doing. Be original. Be yourself.

320
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Alessandro Briglia: Try to push this tool, don't drive… I make the example, like, you have a car.

321
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Alessandro Briglia: You have a two choice.

322
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Alessandro Briglia: Sit in the shotgun, and say to the car, bring me someplace fun.

323
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Alessandro Briglia: And everybody go to Disneyland, because the car thing, this is a funny place. Everyone, all the artists go to Disneyland. Or, you sit on the driveway.

324
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Alessandro Briglia: Drive the car, it's painful, is annoying, long drive, Crazy people on the street.

325
00:38:13.080 --> 00:38:20.900
Alessandro Briglia: But, you go in a different place, in your place is originality. And when you'll be original, you'll be…

326
00:38:21.200 --> 00:38:25.720
Alessandro Briglia: yourself, you have something different, this is the battleground.

327
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Alessandro Briglia: This is the real battleground from the next step. So, now more than ever, it's very important to learn.

328
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Alessandro Briglia: Not just the… the tool. Again, tool changing. Next year change, in 10-year change.

329
00:38:40.680 --> 00:38:44.199
Alessandro Briglia: But, it's understanding. You love a…

330
00:38:44.440 --> 00:38:47.699
Alessandro Briglia: make movie. You have a tool that makes movie in 10 minutes.

331
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Alessandro Briglia: The problem is what you say to this tool. You need to understand cinematography, composition, Light. Timing.

332
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Alessandro Briglia: these… beautiful, shining little movie. They are so boring and long, and they have a bad composition and bad…

333
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Alessandro Briglia: Oh my god. So, you have the possibility to have a magical box and do whatever you want.

334
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Alessandro Briglia: But.

335
00:39:15.500 --> 00:39:18.630
Alessandro Briglia: You need to be ready to ask what you want.

336
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Alessandro Briglia: This is the thing.

337
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Alessandro Briglia: AI is, is the genie out of the battle. It don't come back.

338
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Alessandro Briglia: Mmm, is… is terrible, he will be…

339
00:39:29.850 --> 00:39:33.560
Alessandro Briglia: Push people out of job because they make everything faster.

340
00:39:34.000 --> 00:39:44.590
Alessandro Briglia: But in the same time, Open the door for anyone that understands the basics, understand how to use it.

341
00:39:45.100 --> 00:39:46.549
Alessandro Briglia: To make their own movie.

342
00:39:46.680 --> 00:39:51.850
Alessandro Briglia: their own game. Five people, they can create a game that now requires 10 people.

343
00:39:52.050 --> 00:39:53.450
Alessandro Briglia: So…

344
00:39:53.580 --> 00:40:03.319
Alessandro Briglia: If the moment starts to be better, the economy starts to start again, everything is start to, become less, crazy.

345
00:40:04.750 --> 00:40:09.440
Alessandro Briglia: We will be a new kind of renaissance for a small company.

346
00:40:09.980 --> 00:40:15.539
Alessandro Briglia: Because the small company, now they can produce a full product, And they can challenge.

347
00:40:15.720 --> 00:40:23.699
Alessandro Briglia: Microsoft, Google, Activision, because at the same time, they are more flexible.

348
00:40:24.370 --> 00:40:30.100
Alessandro Briglia: different from me that I start to be a little bit more rigid on my creativity.

349
00:40:30.240 --> 00:40:44.050
Alessandro Briglia: You are completely flexible. You can have amazing idea, different idea. Don't be derivative. And then start to… a group of people like me and my friend at the time, Marcus Pitone, other people.

350
00:40:44.210 --> 00:40:47.519
Alessandro Briglia: We make our little movie, with a tool at a time.

351
00:40:48.160 --> 00:40:54.719
Alessandro Briglia: 5 people make 20 minutes moving. It takes 2 years, now it take 6 months.

352
00:40:55.770 --> 00:41:13.979
Alessandro Briglia: But it's the same identical things. We take our passion, what we learn from each other, from the movie, from everything else, and we try to make something. It's the same identical things, just a different kind of tools. So these create a great possibility, but again.

353
00:41:14.490 --> 00:41:22.930
Alessandro Briglia: is also, A terrible prop, because when things are easy, Mmm… is very…

354
00:41:23.150 --> 00:41:30.939
Alessandro Briglia: probable that, oh, it's good enough. Good enough, it will be the kill of art in the next step.

355
00:41:34.610 --> 00:41:36.540
Ethan Wilde: Wonderful advice.

356
00:41:37.300 --> 00:41:46.340
Ethan Wilde: for everybody here. We have a little bit of time left. I have at least one question shared in the chat here, and… Yeah. I'd like to give our,

357
00:41:47.000 --> 00:42:06.609
Ethan Wilde: our students who took the time to be here today a chance to ask questions. Patrice shared a question in the text chat. They said they're a huge fan of Skylanders and Spyro. They wanted to know if there was a relationship between the prototype of Skylanders, if it was called Spyro Kingdom originally.

358
00:42:07.100 --> 00:42:09.900
Ethan Wilde: Do you have any stories you can share about those,

359
00:42:11.430 --> 00:42:19.720
Alessandro Briglia: is, Skylander born, at the start? Have, like, a very, incredible,

360
00:42:19.970 --> 00:42:24.330
Alessandro Briglia: Change, because, it was a completely brand new technology.

361
00:42:24.760 --> 00:42:28.040
Alessandro Briglia: a completely brand new idea. So,

362
00:42:28.770 --> 00:42:34.530
Alessandro Briglia: There is so many different, exploration at the time.

363
00:42:34.740 --> 00:42:39.409
Alessandro Briglia: Thinking that the fish toys they were making using dentist tool.

364
00:42:40.730 --> 00:43:00.010
Alessandro Briglia: it was, like, it created, like, the mold and… classically, really, the mold and everything. There was a different exploration, different way, and at the start, the Spiral was added just for touching attention. It was, like, a character that everyone know and loved.

365
00:43:00.310 --> 00:43:05.310
Alessandro Briglia: So, Spyro was added almost at the end of the game.

366
00:43:05.590 --> 00:43:18.109
Alessandro Briglia: Because it was kind of the shiny object that attracts people. Like, oh, Spyro, I remember Spyro. So he introduced to the idea and to these small things.

367
00:43:18.570 --> 00:43:23.059
Alessandro Briglia: And, he was,

368
00:43:24.090 --> 00:43:28.490
Alessandro Briglia: it was fun, because the Skylander changed the…

369
00:43:29.080 --> 00:43:34.629
Alessandro Briglia: they look and shape so many times, at the point that, Activision, thanks God.

370
00:43:35.030 --> 00:43:40.600
Alessandro Briglia: Come and say, okay, we see how the trench is going.

371
00:43:40.790 --> 00:43:44.140
Alessandro Briglia: And something that happened one time in a lifetime.

372
00:43:44.270 --> 00:43:52.579
Alessandro Briglia: you have 6 months more to finish the game. They give more time, because they saw how they're changing constantly, so we have time to…

373
00:43:53.070 --> 00:43:56.190
Alessandro Briglia: Finish to transform the game in the final version.

374
00:43:56.820 --> 00:44:05.190
Alessandro Briglia: But, again, Spyro Kingdom was one of the explorations. There was other things, a lot of other things.

375
00:44:07.760 --> 00:44:17.499
Ethan Wilde: Amazing, amazing. Everybody joining us today, would you like to share any other questions with Alessandro?

376
00:44:18.410 --> 00:44:28.279
Ethan Wilde: he brings so much experience to our group today. Thank you for the amazing reflections you've shared today, Alessandro, and your.

377
00:44:28.280 --> 00:44:30.429
Alessandro Briglia: He's a pleasure, he's a pleasure.

378
00:44:30.580 --> 00:44:34.059
Ethan Wilde: It's really, really wonderful. Other questions, anybody?

379
00:44:36.980 --> 00:44:37.880
Ethan Wilde: Don't be shy.

380
00:44:37.880 --> 00:44:52.910
Alessandro Briglia: There was a red dragon that figure looks like Skylander versus pipe. Again, there was this… one other thing that happened in the production of Skylander is, it was like a moment. Our customers, they were a child.

381
00:44:53.040 --> 00:44:56.350
Alessandro Briglia: True. We were very focused on this.

382
00:44:56.560 --> 00:45:03.840
Alessandro Briglia: And, during the production, one time a year, when we are, like, Probably half in the production.

383
00:45:04.030 --> 00:45:10.440
Alessandro Briglia: We have, like, maybe 20, 40 children that come to the studio, play with the game.

384
00:45:10.590 --> 00:45:20.850
Alessandro Briglia: play with the toys. And they tell us which one is good, which one is bad. So, sometimes we have, like, a completely finished character, ready, like.

385
00:45:21.080 --> 00:45:29.549
Alessandro Briglia: 2-3 months of work, not just from our team, all team, concept, modeling, anime, everything. They come to take the toy.

386
00:45:29.950 --> 00:45:32.220
Alessandro Briglia: This is sucks. Dumb.

387
00:45:33.260 --> 00:45:36.569
Alessandro Briglia: Take all this jaw, do all this work, and throw it in the drain.

388
00:45:36.870 --> 00:45:39.520
Alessandro Briglia: Because they are our customer.

389
00:45:40.020 --> 00:45:51.189
Alessandro Briglia: In the moment we try to tell them, no, no, but this is cool. It's like the joke, like, a very important thing, like, if you need to explain a character.

390
00:45:52.340 --> 00:45:54.119
Alessandro Briglia: It means that it's failing.

391
00:45:54.360 --> 00:46:08.860
Alessandro Briglia: It's like a joke. If you need to explain a joke, it means fake. A character, you take it, the character, in some way, you… it's like a game between, I recognize this, it's familiar, but it's some kind of different, and there is a twist.

392
00:46:10.780 --> 00:46:15.260
Alessandro Briglia: When a child come and think, I don't like it, done. We are dead.

393
00:46:15.590 --> 00:46:27.250
Alessandro Briglia: And we were terrifying. So a lot of characters that were created and discarded. Also at the last moment, because they say, our customer, they say, we don't like it.

394
00:46:32.600 --> 00:46:42.539
Ethan Wilde: Yeah, that's amazing, to share that experience you had with the user testing and the kids coming in. That makes so much sense. So important.

395
00:46:42.540 --> 00:46:45.319
Alessandro Briglia: It was fantastic and rewarding. One of my…

396
00:46:45.910 --> 00:46:54.210
Alessandro Briglia: best memory there. It was one day I was, like, doing my job, and have this, Boy… Probably.

397
00:46:54.660 --> 00:46:56.780
Alessandro Briglia: Mmm… 10 year?

398
00:46:57.530 --> 00:47:03.499
Alessandro Briglia: Maybe less. He went to my desk and looked like, oh, you have Ninjini on your desk. Yes.

399
00:47:03.820 --> 00:47:05.330
Alessandro Briglia: I make an ingenie.

400
00:47:05.690 --> 00:47:17.490
Alessandro Briglia: Oh, you know Ningini? Yes, I know it. He started to tell me about Ninjini, how he have fun, the power, the things, he go inside the bottle, and he was so happy.

401
00:47:17.990 --> 00:47:26.020
Alessandro Briglia: He was, so in… you enjoy so much this… Stupid piece of plastic.

402
00:47:26.420 --> 00:47:33.050
Alessandro Briglia: That it was fantastic. And, at one point, we understand that maybe we don't change the world.

403
00:47:33.830 --> 00:47:37.320
Alessandro Briglia: But we have diff… they,

404
00:47:37.810 --> 00:47:42.670
Alessandro Briglia: The lack to make so many children happy for a moment.

405
00:47:47.680 --> 00:47:50.660
Ethan Wilde: Do you see Patrice's latest comment there? I think.

406
00:47:50.660 --> 00:47:52.700
Alessandro Briglia: Oh my god! You struck a chord.

407
00:47:52.700 --> 00:47:58.890
Ethan Wilde: with him. I think. Maybe, maybe he was the boy.

408
00:47:59.660 --> 00:48:11.430
Alessandro Briglia: It's funny, because still today, sometimes, people say, oh, you know this guy, he's making… he did Skylander, and everybody, oh my god, I have two, two different reactions.

409
00:48:11.580 --> 00:48:17.720
Alessandro Briglia: Fathers, they say, oh, damn you, you know how much money I spend for these stupid toys.

410
00:48:17.880 --> 00:48:22.259
Alessandro Briglia: And people, they say, I grew up with them, and I have a bunch of fun.

411
00:48:24.110 --> 00:48:29.519
Ethan Wilde: Yeah, wonderful. It's, it must be,

412
00:48:29.640 --> 00:48:38.309
Ethan Wilde: Quite a powerful feeling when you hear from children, from… from people that…

413
00:48:38.890 --> 00:48:46.530
Ethan Wilde: found so much, pleasure in the work that you've done with your teams,

414
00:48:47.530 --> 00:48:52.960
Ethan Wilde: It's a special kind of reward to work in this kind of field, isn't it?

415
00:48:54.530 --> 00:49:00.830
Alessandro Briglia: Yes, mistake. Always. Mistakes are the cornerstone of the career.

416
00:49:01.210 --> 00:49:11.369
Alessandro Briglia: One of the things that today is look like sometimes a little bit problematic, is say, oh, I make a mistake, this is my fault.

417
00:49:11.760 --> 00:49:13.189
Alessandro Briglia: Never stop this.

418
00:49:13.380 --> 00:49:24.569
Alessandro Briglia: Always be, you need to own your mistake like your success, always. But then when you say, it's my fault, let me fix this.

419
00:49:25.970 --> 00:49:30.399
Alessandro Briglia: One big mistake…

420
00:49:31.290 --> 00:49:50.739
Alessandro Briglia: I was tasked to, find a pipeline to make the… to find a solution to transform the, digital, character in Imagineette, or at the end, in the last calendar, you combine your character, and you can 3D print the character.

421
00:49:50.740 --> 00:49:55.279
Alessandro Briglia: to find a way to easily transform the 3D,

422
00:49:56.010 --> 00:50:00.379
Alessandro Briglia: in a model. In a 3D… in a printable model.

423
00:50:00.880 --> 00:50:04.030
Alessandro Briglia: And they're thinking, I can do it.

424
00:50:04.360 --> 00:50:12.699
Alessandro Briglia: I have all the things. So, I started to create this pipeline. I think it was, very, solid.

425
00:50:13.020 --> 00:50:15.559
Alessandro Briglia: And then I… didn't work.

426
00:50:16.000 --> 00:50:20.839
Alessandro Briglia: Because I didn't know some things. I'm not an engineer.

427
00:50:21.360 --> 00:50:28.090
Alessandro Briglia: I'm thinking that my experience in modifying pipeline 3D, I think, was enough.

428
00:50:29.340 --> 00:50:32.659
Alessandro Briglia: I didn't know that I needed experience in engineering.

429
00:50:33.070 --> 00:50:35.260
Alessandro Briglia: So, I fail.

430
00:50:36.390 --> 00:50:41.080
Alessandro Briglia: And then… I find the solution. I don't know.

431
00:50:41.380 --> 00:50:49.619
Alessandro Briglia: I need an engineer to work with me. They teach me all the problems, everything that they know, because every time you make something.

432
00:50:50.260 --> 00:50:52.559
Alessandro Briglia: You always don't know something else.

433
00:50:53.270 --> 00:50:55.200
Alessandro Briglia: So, I went to an engineer.

434
00:50:55.480 --> 00:50:57.940
Alessandro Briglia: And we worked together for a month.

435
00:50:58.310 --> 00:51:07.659
Alessandro Briglia: And he showed me all the things that I was thinking. I was very proud, also, how I make this pipeline. I was like, this is solid, this is…

436
00:51:08.370 --> 00:51:10.170
Alessandro Briglia: I understand, like, a… yeah.

437
00:51:10.290 --> 00:51:11.430
Alessandro Briglia: I didn't know.

438
00:51:12.510 --> 00:51:18.919
Alessandro Briglia: And teach me next time, Before start everything, sit down.

439
00:51:19.130 --> 00:51:24.440
Alessandro Briglia: And listen to the old part. Listen also to the people that, are…

440
00:51:25.080 --> 00:51:31.910
Alessandro Briglia: Not directly impacted by this, because sometimes they have a point that they… you don't know, and it's crucial.

441
00:51:38.040 --> 00:51:44.010
Alessandro Briglia: Where you decided on a field and need to focus on? Is,

442
00:51:44.220 --> 00:51:51.120
Alessandro Briglia: sometimes, again, it's kind of a… I would decide to move from a different niche to another.

443
00:51:51.420 --> 00:52:05.880
Alessandro Briglia: One thing is, again, it's challenge, and when I start to understand that I know so well something, it starts to be kind of boring. I want to be… I like to be challenged. I like to find solutions. I like to…

444
00:52:06.340 --> 00:52:11.339
Alessandro Briglia: to find a trick that, and sometimes, for example, for VR,

445
00:52:11.450 --> 00:52:16.530
Alessandro Briglia: doing Skylander, doing the game, it was like, I know exactly everything about.

446
00:52:17.400 --> 00:52:23.910
Alessandro Briglia: I can work, I try different things. I'm a little bit more a producer, I work with outsourcing.

447
00:52:24.060 --> 00:52:29.839
Alessandro Briglia: But it wasn't challenging enough. Then come VR, and it was extremely challenging.

448
00:52:30.330 --> 00:52:32.649
Alessandro Briglia: And I was like, yeah.

449
00:52:32.810 --> 00:52:39.380
Alessandro Briglia: I want to see if I can find a job that, again, I can pay my bill, but in the same time.

450
00:52:39.970 --> 00:52:44.849
Alessandro Briglia: I can apply my experience here, I learn, and make something completely new.

451
00:52:51.220 --> 00:52:57.610
Ethan Wilde: Wonderful stories, Alessandro. Do we have time maybe for one more question, if anybody's got another question? Anybody?

452
00:53:01.390 --> 00:53:04.899
Ethan Wilde: Are you still living in the San Francisco Bay Area, Alessandro?

453
00:53:04.900 --> 00:53:06.870
Alessandro Briglia: Yes, he's still living in Petaluma.

454
00:53:07.020 --> 00:53:09.210
Ethan Wilde: Petaluma, wonderful.

455
00:53:09.210 --> 00:53:10.630
Alessandro Briglia: I love it. I love it.

456
00:53:10.800 --> 00:53:13.830
Alessandro Briglia: Beautiful small city. Beautiful small city.

457
00:53:13.830 --> 00:53:16.769
Ethan Wilde: I agree, I agree, it's a jewel in Sonoma County.

458
00:53:16.960 --> 00:53:18.049
Ethan Wilde: It really is.

459
00:53:18.990 --> 00:53:19.890
Ethan Wilde: Well…

460
00:53:20.810 --> 00:53:29.160
Ethan Wilde: I hope that we'll have a chance to invite you again. Maybe we can share some of our student projects with you in the future, and .

461
00:53:29.160 --> 00:53:30.559
Alessandro Briglia: It would be fantastic.

462
00:53:30.750 --> 00:53:33.040
Ethan Wilde: Wonderful. It's so, so good.

463
00:53:33.490 --> 00:53:41.420
Ethan Wilde: So grateful to you for taking time to share your experiences and your wisdom.

464
00:53:42.040 --> 00:53:47.070
Ethan Wilde: In this field, which is so, so challenging and so enriching, too.

465
00:53:48.260 --> 00:53:51.980
Alessandro Briglia: I want to leave a… one thing is very important, especially for students.

466
00:53:51.980 --> 00:53:52.970
Ethan Wilde: Yes, please.

467
00:53:52.970 --> 00:53:58.380
Alessandro Briglia: That is different, especially when you start to work and you leave the school for work.

468
00:53:58.980 --> 00:54:08.789
Alessandro Briglia: on the work, again, the focus is on the product. So, one of the first things that I saw immediately, it was, like, when,

469
00:54:08.920 --> 00:54:10.940
Alessandro Briglia: on, on production.

470
00:54:11.330 --> 00:54:16.760
Alessandro Briglia: you have critic back. Like, oh, I don't like this. This don't work.

471
00:54:17.350 --> 00:54:23.040
Alessandro Briglia: When you are in school, it's different. When you are in production, it's a little bit more impactful.

472
00:54:24.660 --> 00:54:29.760
Alessandro Briglia: Don't be scared about critic. Don't be scared about feedback.

473
00:54:30.080 --> 00:54:35.700
Alessandro Briglia: This is a very important thing. As a, for example, what do you learn by your mistake?

474
00:54:36.240 --> 00:54:38.700
Alessandro Briglia: It's the same thing that you learn from the critic.

475
00:54:39.170 --> 00:54:45.240
Alessandro Briglia: This is good, this is bad, why? Don't always ask why.

476
00:54:45.370 --> 00:54:50.940
Alessandro Briglia: Take the critic is very important, and transform this in knowledge.

477
00:54:51.790 --> 00:55:03.329
Alessandro Briglia: Oh, I don't like this. Okay. Why don't like this. You see, the character has the head too big in relation to the body, so it looks like younger, that's the feeling that we want.

478
00:55:03.580 --> 00:55:05.769
Alessandro Briglia: Thank you. I go to fix it.

479
00:55:06.330 --> 00:55:09.570
Alessandro Briglia: Fixing is worth the knowledge.

480
00:55:09.970 --> 00:55:15.109
Alessandro Briglia: So, in this way, Don't be pushed back, like, oh.

481
00:55:15.370 --> 00:55:19.939
Alessandro Briglia: Damn you. Damn you are director that you want to change everything. Yes!

482
00:55:20.160 --> 00:55:25.810
Alessandro Briglia: Sometimes, yes. Also, you work with the stupid art director, but…

483
00:55:26.820 --> 00:55:31.809
Alessandro Briglia: It's very important that you transform this into something for you.

484
00:55:32.080 --> 00:55:37.340
Alessandro Briglia: You don't like it, tell me why. Oh, make the head smaller.

485
00:55:37.740 --> 00:55:41.239
Alessandro Briglia: Why… sorry, why you want to have a smolder?

486
00:55:41.580 --> 00:55:48.200
Alessandro Briglia: Because the head is smaller, looks like a more adult, the feeling, the perception… thank you.

487
00:55:48.720 --> 00:55:50.620
Alessandro Briglia: And you apply this the next time.

488
00:55:50.810 --> 00:55:55.980
Alessandro Briglia: So, it's very important, especially when you move from school to production.

489
00:55:56.240 --> 00:56:01.900
Alessandro Briglia: Don't just pull back, or just take, like, a… become, like, a…

490
00:56:02.670 --> 00:56:06.809
Alessandro Briglia: a meat machine, like a, oh, you want this? Whatever.

491
00:56:07.150 --> 00:56:15.550
Alessandro Briglia: Done. You don't learn nothing. The next time, it will be always like this. Instead, like, Okay, why?

492
00:56:15.960 --> 00:56:27.659
Alessandro Briglia: In this way, you drain the people that you have, you take from the people that know they have more experience from you, you take this experience.

493
00:56:28.620 --> 00:56:36.859
Alessandro Briglia: And you're thinking, oh, these mean this. For example, in Skylander, why we make the ice always bigger, over bigger?

494
00:56:37.130 --> 00:56:38.999
Alessandro Briglia: Oh, because manga… no.

495
00:56:39.130 --> 00:56:45.760
Alessandro Briglia: Because bigger eyes make the character. Also, if you are… the looker is adult.

496
00:56:46.120 --> 00:56:49.869
Alessandro Briglia: Like, more, like, easier. It's, like, more like a big children.

497
00:56:50.220 --> 00:56:54.049
Alessandro Briglia: So, for our audience, it was more easy to understand.

498
00:56:55.600 --> 00:57:05.659
Alessandro Briglia: small change that you understand changed everything. In Skylander, one big change, it was like, you have the toy. And then we started talking, yeah.

499
00:57:05.800 --> 00:57:09.960
Alessandro Briglia: You know what? These toys are cool, but…

500
00:57:10.530 --> 00:57:13.720
Alessandro Briglia: What is the difference of a receptor for Disney Infinity?

501
00:57:14.210 --> 00:57:18.319
Alessandro Briglia: They're looking sometimes better. We make a little change.

502
00:57:18.440 --> 00:57:23.079
Alessandro Briglia: We take the toys on the hand, and we tilt the eye a little bit up.

503
00:57:23.620 --> 00:57:27.480
Alessandro Briglia: So, when you have the toy in your hand, the toy look at you.

504
00:57:27.980 --> 00:57:29.630
Alessandro Briglia: You create connection.

505
00:57:30.160 --> 00:57:34.320
Alessandro Briglia: And this was, people smarter than me that teach me this.

506
00:57:34.570 --> 00:57:41.760
Alessandro Briglia: And it's like… Oh… now I understand why this is work, because they create connection.

507
00:57:42.130 --> 00:57:48.160
Alessandro Briglia: I learn from this, and then I apply. When I make a portfolio, for example, you make a portfolio.

508
00:57:48.580 --> 00:57:49.849
Alessandro Briglia: I tell you a trick.

509
00:57:49.970 --> 00:57:51.519
Alessandro Briglia: And you make a character.

510
00:57:52.020 --> 00:57:56.649
Alessandro Briglia: You have the character look up like this. Okay, it's cool, but if you look at you.

511
00:57:56.990 --> 00:58:05.670
Alessandro Briglia: you create connection. If I'm an art director and need to hire somebody and look at a portfolio, see a character that look at me.

512
00:58:05.960 --> 00:58:07.340
Alessandro Briglia: Take my attention.

513
00:58:09.450 --> 00:58:14.919
Alessandro Briglia: So, you see, you learn something, and you apply, it becomes your knowledge.

514
00:58:15.140 --> 00:58:24.270
Alessandro Briglia: So, if sometimes, You fail, you don't make exactly what they want. Don't be just… Whatever.

515
00:58:24.760 --> 00:58:28.570
Alessandro Briglia: I do whatever you want, I know that it's not right. No, no, no!

516
00:58:28.790 --> 00:58:39.359
Alessandro Briglia: ask why. So you can… yes, I pay to do my time and effort to make what you want, but in exchange, I take your knowledge.

517
00:58:42.640 --> 00:58:43.970
Ethan Wilde: Brilliant advice.

518
00:58:44.130 --> 00:58:48.949
Ethan Wilde: Explaining how… To receive criticism as a learning experience.

519
00:58:49.730 --> 00:58:53.359
Ethan Wilde: That's a wonderful closing sentiment to share with everybody.

520
00:58:54.060 --> 00:58:56.309
Ethan Wilde: Thank you again, Alessandro. I will follow.

521
00:58:56.310 --> 00:58:56.760
Alessandro Briglia: He's up late.

522
00:58:57.180 --> 00:58:58.289
Alessandro Briglia: It's a pleasure.

523
00:58:58.290 --> 00:59:07.239
Ethan Wilde: And, great to know that you live so close to us all in Petalumo. We'll be sure to see if we can get some more, of your time for our students.

524
00:59:07.700 --> 00:59:13.040
Alessandro Briglia: It will be a pleasure, absolutely. Thank you, everyone, and yes, it was fun.

525
00:59:13.220 --> 00:59:14.570
Ethan Wilde: Grazia Migille.

526
00:59:14.850 --> 00:59:15.660
Alessandro Briglia: Rego.

527
00:59:16.040 --> 00:59:17.310
Ethan Wilde: Bonaccio nata.

528
00:59:18.060 --> 00:59:18.640
Alessandro Briglia: Bye.

529
00:59:18.960 --> 00:59:19.730
Ethan Wilde: Bye-bye.

